// ------------------------------------------------------ Naming ------------------------------------------------------
Name Yak-9
ShortName yak9
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Yak9
Model ww2.Yak9
Texture Yak9
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 3
WheelPosition 0 20 -30 -30
WheelPosition 1 20 -30 30
WheelPosition 2 -82 -9 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 nose metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 3
ShootDelaySecondary 100
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 60 3 5 nose dp28
ShootPointPrimary 60 3 -5 nose dp28
ShootPointSecondary -30 -12 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 3
MissileSlots 0
AllowAllAmmo False
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 12 4 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary PlaneShoot
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts bay 1 bombBay
AddRecipeParts tail 1 metalTail
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 silver
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 350 -8 -7 -10 25 24 20
SetupPart coreWheel 50 20 -28 -8 6 24 16
SetupPart nose 250 20 -7 -10 50 18 20
SetupPart rightWing 250 -3 -2 10 28 2 72
SetupPart leftWing 250 -3 -2 -78 28 2 72
SetupPart bay 300 -55 -7 -10 48 18 20
SetupPart tail 250 -70 -5 -8 18 14 16
SetupPart tailWheel 50 -45 -17 -2 6 7 4
ModelScale 1.3
BulletDetection 11
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 -3 80 rightWing
CollisionPoint 9 -3 60 rightWing
CollisionPoint 9 -3 40 rightWing
CollisionPoint 9 -3 20 rightWing
//LeftWing
CollisionPoint 9 -3 -80 leftWing
CollisionPoint 9 -3 -60 leftWing
CollisionPoint 9 -3 -40 leftWing
CollisionPoint 9 -3 -20 leftWing
//Nose
CollisionPoint 20 2 0 nose
CollisionPoint 40 2 0 nose
//Bay
CollisionPoint -60 2 0 bay
CollisionPoint -40 2 0 bay
//Tail
CollisionPoint -80 2 0 tail