CHANGELOG:

Patch 3.2.2:
+ added Custom Villager Trades (might be conflict with other mods)
+ tweaked world generation of the Slate Dungeon code (possible fix to an issue someone was having)
+ Fixed Polished Basalt, Marble and Slate all dropping bricks and not polished variants - no idea how that slipped through and for how long!
+ Tweaked and changed functionality of the Wizard Trading - the initial wizard I spawned in the structure, all his trades were duplicated, so now the wizard has poor memory and randomly changes his mind on what he's selling! :P
+ added Jade Longbow added
+ added Enderghast to the End

Patch 3.2.3:
- Removed a config conflict where disabling the enderreeper disabled both the enderghast + enderreeper and the enderghast config did nothing
+ Added new rare spawns to the enderreeper spawning in the overworld and nether biome, similar to the enderman (these are configurable)
+ Special thanks to MasterSloth1 for providing me with OreDict variants of my tools/armors recipes which allow for other mod gems to be used to make explorercraft tools!
+ Added Russian translation
+ Modified Enderghast spawns slightly
+ Added Enderghast Spawn egg to language file

Patch 3.2.4:
+ Changed Gem Blocks languages file to match vanilla: Block of Gem
+ Added wizard/wizard tower weights, to increase the chance of them spawning
+ Tweaked some loot-tables to reduce conflicts
+ Added Ash-Tree rarity, increase to add more ashtrees to spawn (careful though, higher values will cause lag/dodgy world gen)

Patch 3.2.5:
+ Updated to latest and recommended forge
+ Updated Noctiluca Artwork
+ Updated some Jade tools Artwork
+ Renamed "Bamboo Forest" to "Bamboo Grove"
+ Renamed "Bamboo" to "Thick Bamboo" in order to reduce conflicts with Vanilla bamboo
+ Fixed normal minecraft bamboo being planted on top of Thick Bamboo and Bamboo Saplings
- Disabled Enderreeper spawning in the Overworld/Nether by default (can configure in settings, if you wish to have the monstrosity in your normal worlds)
+ Added Loot-table for Lotus Flowers, can now finally collect them!
+ Added some extra info onto the EntityConfig for Wizards
+ Added Infected Wood crafting recipes (Find the green glowshrooms!)
+ Added Infected Wood recipebook advancements
+ Added Willow loot-table, can now finally collect them! (use shears like vines)
+ Amended text for the bamboo related advancements
+ Decreased all Explorercraft biome weights, making them rarer hopefully!
+ Fixed spawning bug preventing Infected mobs from spawning in Dark Forest Hills
+ Added new spawning rules for the enderreeper, that if enabled for overworld spawning, they wont spawn on mushroom field biomes or in the nether by default
+ Added Slate dungeon rarity options in the general config file
+ Increased the slate dungeon rarity from 2 to 10 (making it more common)
+ Increased chances for east branch of the dungeon to spawn (making the full cross shaped dungeon more common)

Patch 3.2.6:
+ Added some additional code to the enderreeper spawning that should hopefully limit the spawns of it in the dimensions that load overworld biomes into them
+ reduce enderreeper spawns in the end slightly