//*  Norman buildings already have French names
//*  This file's sole purpose is to "block" an eventual fallback language from showing
//* 


abbey_a0=
abbey_a_cell_0_a0=
abbey_a_cell_1_a0=
abbey_a_cell_2_a0=
abbey_a_altar_a0=
abbey_a_tower_a0=
abbey_a_tower_b0=
alchemyworkshop_a0=
archives_a0=
armoury_a0=
bakery_a0=
carpenterhouse_a0=
cattlefarm_a0=
church_a0=
church_a2=
chickenfarmnorm_a0=
darkoakgrove_a0=
farm_a0=
farm_b0=
forge_a0=
fort_a0=
fort_a_lefttower_a0=
fort_a_righttower_a0=
fountain_a0=
grove_a0=
grove_b0=
grove_c0=
guardhouse_a0=
guesthouse_a0=
guildhouse_a0=
inn_a0=
largefort_a0=
largefort_a_armoury_a0=
largefort_a_barrack_a0=
largefountain_a0=
lumbermanhut_a0=
lumbermanhut_b0=
manor_a0=
market_a0=
pigfarm_a0=
playerestate_a0=
playerhugefield_a0=
playerlargefield_a0=
playerlargefort_a0=
playerlargehouse_a0=
playersmallfield_a0=
playersmallhouse_a0=
presbytery_a0=
quarry_a0=
sheepchickenfarm_a0=
tavern_a0=
townhall_a0=
townhallagricole_a0=
watchtower_a0=
well_a0=
playerfort_a0=
anomalyone_a0=
anomalytwo_a0=
anomalythree_a0=
custom_chickenfarm=
abandonedmill_a0=
abandonedmine_a0=
abandonedtower_a0=
alchemisttower_a0=
banditlair_a0=
bandittower_a0=
feloncastle_a0=
loneabbey_a0=
loneabbey_a_altar_a0=
lonegrove_a0=
lonegrovetaiga_a0=
loneinn_a0=
loneinn_a_stall_0_a0=
loneinn_a_stall_1_a0=
loneroadhouse_a0=
lonelumbermanhut_a0=
lonelumbermantaigahut_a0=
lonemill_a0=
lonemine_a0=
loneorchard_a0=
pantheon_a0=
ruinedfarm_a0=
ruinedfarm_b0=
ruinedfarm_c0=
gifthouse_a0=
glassblower_a0=
weaverhouse_a0=
smallorchard_a0=
largeorchard_a0=
abbaye_a0=
abbaye_a0=
manor_a_inn_a0=
pilgrimhall_a0=
warehouse_a0=
workerhall_a0=
abbaye_a_altar_a0=
abbaye_a_apse_bottom_a0=
abbaye_a_apse_top_a0=
abbaye_a_choir_bottom_a0=
abbaye_a_choir_top_a0=
abbaye_a_confessional_a0=
abbaye_a_council_a0=
abbaye_a_dome_a0=
abbaye_a_library_a0=
abbaye_a_nave_left_bottom_a0=
abbaye_a_nave_left_top_a0=
abbaye_a_nave_right_bottom_a0=
abbaye_a_nave_right_top_a0=
abbaye_a_organ_a0=
abbaye_a_pews_a0=
abbaye_a_portal_a0=
abbaye_a_pulpit_a0=
abbaye_a_tower_bottom_a0=
abbaye_a_tower_top_a0=
abbaye_a_transept_bottom_a0=
abbaye_a_transept_top_a0=
abbaye_a_treasury_a0=
guardroom_a0=
largeguardhouse_a0=
largeinn_a0=
largeinn_a_dormitorymen_a0=
largeinn_a_dormitorywomen_a0=
largeinn_a_tavern_a0=
residence_a0=
residence_a_orderoutpost_a0=
residence_a_priest_a0=
residence_a_vicar_a0=
full_wall_gateway_a0=
full_wall_a0=
full_wall_slope_right1_a0=
full_wall_slope_right2_a0=
full_wall_slope_left3_a0=
full_wall_slope_left2_a0=
full_wall_slope_left1_a0=
full_wall_slope_right3_a0=
full_wall_tower_a0=
full_wall_cap_both_a0=
full_wall_cap_right_a0=
full_wall_cap_left_a0=
full_wall_corner_a0=
borderpost_a0=
borderpost_corner_a0=
borderpost_gate_a0=