4.0.1 (for MC1.12.2)
Fixed the problem with the transparent render layer (elegant solution)
Fixed the problem with Fluids using a completely different renderer (horrible hack)
Fixed a problem with BlockLight in the top layer of a chunk
Removed some unnecessary calculations, made things more simple
Further improved Quad Flipping

4.0.0 (for MC1.12.2)
MASSIVE overhaul
Entity light is now written directly into the VBOs on your graphics card using OpenGL calls
Light is re-calculated off the main client thread (so does not impact FPS)
Those updates are batched and used to update the chunk meshes in real time
Added Quad "flipping", which seems to have always been missing from Minecraft!?
Entity Light is almost completely "line of sight" and casts strong shadows from any full block (and slabs) 

3.0.6 (for MC1.12.2)
Added Frustum Culling (for improved performance)
Currently two methods:  1) Planar Frustum or 2) Vector Dot Product
Press 'c' to toggle.  I cannot see much difference in performance, but would like to see what the community think.
Fixed a server-side crash

3.0.5 (for MC1.12.2)
Capped light update rate at 25 per second (for improved performance)
Using Concurrent Hash Maps for thread safety
Tracking Chunk Updates in the Y direction too!

3.0.4 (for MC1.7.10)
Capped light update rate at 25 per second (for improved performance)
Using Concurrent Hash Maps for thread safety
Tracking Chunk Updates in the Y direction too!

3.0.2
Release for MC1.12.2

3.0.1
Fixed flood-light/flash-light system (e.g. Ender Eyes)
Fixed auto-upload to Curse
Removed some console spam on load

3.0.0
Forked to Smooth Entity Lights by LakMoore

2.0.0
- Changed the Modules to Adaptors
- Brought the processing and config into the main module (one list of entities to check)
- Removed the worker threads

1.3.9
- made the burning entity module configurable per-entity-class

1.3.8
- worked in compatibility to CptSpaceToaster's Colored Lights mod, added colored stone to default light items
- added fall-through mechanic to item config: set a light value of "-1" to read the light from the block instead, which includes colored light

1.3.7
- changed EntityLivingEquipment module default config file string to match actually used config scheme
- added 1 sec cooldown to light toggle button. wussies.

1.3.6
- changed EntityLivingEquipment module to use the same config the other item-based light modules use
- delete your EntityLivingEquipment config file or suffer.

1.3.5
- updated to mc 1.7.10

1.3.4
- added FMLIntercomms support for the self light module
- if your mod wants to make the player shine light and you do not want to depend on my source
- see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto

1.3.3
- fixed support for mod items not working

1.3.2
- some small internal changes
- added module for flashlight type items (default: ender eye)
- features a reasonably cheap simple mode (default)
- and an expensive nonsimple mode (pc master race)

1.3.1
- added module for entity class light sources (careful, performance)

1.3.0
- fixed crash related to water and armor items

1.2.9
- update to MC 1.7.2
- delete your config files, numeric IDs are no longer allowed

1.2.8
- changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can.

1.2.7
- Mob Equipment module now checks all five equipment slots

1.2.6
- update to MC 1.6.4

1.2.5
- implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource
- added golden horse armor(418) to default lit items

1.2.4
- update to MC 1.6.2

1.2.3
- update to MC 1.6.1

1.2.2
- hand held Light Items that are not waterproof will now only deactivate once you actually submerge
+ (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell

1.2.1
- rewrote configuration parsing again, now supports names, ranges and wildcards
- this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only
- delete or fix your old config files, they are unfortunately not compatible
- see MCF thread on how to use the new config syntax

1.2.0
- changed configuration files in SelfLight, DroppedItems and OthersLight modules
- you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool

1.1.9
- update to MC 1.5.2

1.1.8
- added module for EntityLiving equipment (eg Zombies with armor or Items)
- same module also lights up Infernal Mobs!

1.1.7
- update to MC 1.5.1

1.1.6
- update to MC 1.5

1.1.5 rev2 (client side only)
- fixed Player self light module to not work after the Player died once

1.1.5
- update to MC 1.4.6

1.1.4
- reintroduced water extinguishing certain held/dropped lights (configurable)
- death after a time will not be reintroduced, since there will not be a serverside Mod

1.1.3
- threw out non-concurrent Collections being used whatsoever
- i'm sure this will come back and bite me SOMEHOW

1.1.2
- fixed small error being logged with burning entities (mostly Ghast Fireballs)

1.1.1
- added Light module for Arrows shot with fire enchantment on bow

1.1.0
- update to MC 1.4.4
- fixed toggle button triggering while in menus

1.0.9
- fixed the Player handheld light/armor stopping to work when changing worlds
- fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights
  and causing the World change detector to got batshit crazy
- added golden Helmet ID to all default Modules default configs
- fixed Armor stroboscopic rave light (dawwwww...)

1.0.8
- fixed toggle key still triggering while in chat or otherwise in a menu

1.0.7
- fixed Dynamic Light not changing when swapping between stronger and weaker Light Items
- that applies for yourself and for other Players
- fixed more possible ConcurrentModificationExceptions, this time in the main mod

1.0.6
- fixed crash when changing Keybinding without World loaded
- added chat message to toggling Dynamic Lights on/off
- fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope)

1.0.5
- fixed another NPE in removeLightSource

1.0.4
- further synchronization to prevent accidents
- fixed small issue preventing it to work in SMP

1.0.3
- fixed another NPE Crash with CreeperLight and MoCreatures
- why is there a fish making a Sound with String null? ZHAAAAAARK

1.0.2
- fixed NPE Crash with Multithreading (Optifine)

1.0.1
- fixed NPE Crash with CreeperLight

1.0.0
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3
- Dynamic Lights is now modular! See readme!
- configuration files for Dynamic Light modules can now be found at /config/
- global toggle Button can now be configured via Controls Menu