<~><~><~>  The elemental magic of the four winds, Aeromancy, gives a magician control of the sky and the breeze, the breath and the gale.<~><~>  Air is the element of freedom, travel, and sound for this reason it takes form ever so slightly stronger in the shools of Translocation and Illusion.<~><~>  Send yourself or your enemies flying. Give yourself breath or force your enemies to draw their last one. Conjure illusory sounds that befuddle or dismay. Learn secrets only the wind can whisper.